A downloadable game

Buy Now$15.00 CAD or more

Players: 3-5
Time: 3-4 hours
System: GM-less storytelling & coin flip mechanics

You are a ragtag team of mischievous faeries, bent on filling the world with chaos, hindering your rivals, heisting some fancy treasure, and having as much nonsensical fun as possible along the way. Your bonds will flow from partners to rivals and back; your relationships are as finicky as your attention span. You always take the most outrageous and dramatic action possible to achieve your goals.

BE FAE DO CRIMES is a GM-less, collaborative storytelling game about being fae, doing crimes. Players build the world and tell the story together, taking turns to introduce and control obstacles. You and your friends play as a crew of faerie criminals, flipping coins to measure your success as you vandalize Seelie corporate buildings, topple monuments in the Mortal Realm, orchestrate elaborate heists through Unseelie goblin markets, and generally dismantle authority, capitalism, the patriarchy (and so on) with absolute abandon. But take care--a Shadow is watching your group and they want nothing more than to steal your truenames to power their own terrible plans…

TTRPG inspiration: Under Hollow Hills and Mobile Frame Zero: Firebrands by Meguey Baker & D. Vincent Baker, Delver by Natalie the Knife, Fall of Magic by Ross Cowman, Fiasco by Jason Morningstar, and Follow by Ben Robbins.

Aesthetic touchstones: Brian Froud’s faerie art, Charles de Lint’s Newford books, Studio Ghibli’s Spirited Away and Howl’s Moving Castle, and Celtic Mythology

Cover art by Moor @WaitTheresMoor

Purchase

Buy Now$15.00 CAD or more

In order to download this game you must purchase it at or above the minimum price of $15 CAD. You will get access to the following files:

BE FAE DO CRIMES full rulebook.pdf 1 MB
BE FAE DO CRIMES playbooks only.pdf 704 kB

Comments

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(+1)

this game rules!!!! so fun and well-designed, an absolute blast that knows what it's about and fucking DELIVERS. 

(+1)

Look, some days you just want to be an otter selkie and steal an airship to get to the thundercloud the Unseelie court is on and cause chaos along the way.  This is the game for those days.

Delightful and fun with fantastic playbooks and good, simple mechanics - can't recommend it enough.

(+1)

Be Fae Do Crimes is one of the most chaotically fun games I've ever played. The playbooks are all so good! I honestly want to play them all. Still need to figure out which one is the best for getting a scoop of the magical river. It's a mystery. What? I said just a scoop! 

Anyway, I can't wait until I get to play this game again. It's amazing!  

(+2)

This game has everything you could want out of a ttrpg. Friendships! Rivalries! Crime! Magic! Worldbuilding!

Want a one shot? Boom! Want something to kick off a longer term campaign? Boom! Want to get lost in the Unseelie court for the rest of eternity? BOOM!